Aesthetic Explorations
(2023)
On Lines Physical (2022)
‘On Lines Physical’ is a collaborative composition between sonic composer Joseph Sims and craftsman (physical composer) Maxwell Sims. Composed for 7.1 channels. The piece utilizes temporal rhythms that occur during Maxwell’s sewing process to define both its micro and macro structures. Handicraft relies on a series of highly refined movements. Much like a written signature, the rhythmic nature of these movements is unique to the sequence being performed, and the individual performing them. By drawing a connection between physical sequences and compositional form, the piece highlights the performance of craft as a vessel for individual skill and identity. Beyond this subject specific lens, the relationship between maker and process is exercised through sonic aesthetics. Contrasts between creative flow and frustrated interjections continually define the development of the timeline, speaking to the complex nature of labor and creativity. The piece was awarded 2nd prize in the Destellos Foundation’s international acousmatic competition [2022], held in Argentina.
On Rave (excerpt) (2023)
‘On Rave’ is a work-in-progress multichannel piece that brings together vague aesthetics from electronic dance music and electroacoustic compositional techniques. The piece takes inspiration from the driving basslines and syncopated beats of techno and house music, while also incorporating elements of ambient and experimental electronica. It combines digital and analog sounds, weaving together samples, synthesis, and processing to create a dynamic sonic landscape. At the heart of the composition is a sense of constant motion and evolution, as the rhythms and textures shift and mutate over time. The piece also plays with tension and release, using build-ups and drops to create moments of intensity and release. The form is structured around a series of distinct sections, each with its own sonic character and mood. These sections flow seamlessly into one another, creating a cohesive and immersive listening experience.
Esquisse d’une Sandbox (2021)
’Esquisse d’une Sandbox’ was composed in collaboration with Pablo Geeraert. It is a scalable multi-channel piece [initially for 9.1 channels] that focuses on finding homogeneity in both the articulation of contrasting sonic materials and two artistic voices. The piece was created over a three-month period through weekly in-studio sessions. Rather than relying on a conceptual framework, the composition is a direct result of a continuous kinetic reaction to each other’s creativity. The two composers embraced the challenge of acousmatic collaboration as means to push their individual artistry. 1st Prize winner of the JTTP [2021] competition hosted by the Canadian Electroacoustic Community. [Image below] Joseph Sims & Pablo Geeraert performing ‘Esquisse d’une Sandbox’ at Akousma 2021 in Montreal QC. Photography by Caroline Campaue ©2023.
Instrument Building Exploration
The instrument was designed and constructed using two distinct sound design instruments as a starting point. The first was Tom Nunn's 'scratchbox,' which is a cardboard resonating instrument with various metal/wood/plastic parts that can be scraped or struck to produce sound. The second was Tony Duggan-Smith's 'Apprehension Engine,' which is a unique instrument designed specifically to create eerie and suspenseful soundscapes for use in film and television scores. The resulting instrument is a hybrid of both designs, using both metal and wood resonating bodies to create a range of unique and interesting sounds. Exciters such as super-mallets, custom cut combs, and a viola bow are used to create different types of vibrations within the instrument, which are then amplified and projected through the soundboard. One of the key objectives of the project was to create an instrument that could be used for free improvisation, with a focus on textural variation. The use of different exciters and resonators allows the performer to explore a wide range of sounds and tones, from subtle and delicate to harsh and abrasive. Overall, this instrument project represents an innovative approach to sound design and instrument building. By combining elements from different instruments and experimenting with different materials and techniques, the resulting instrument offers a unique and versatile sound palette that can be used for a wide range of musical and sonic explorations.
Custom Max Granulator
A custom made granulator that focuses on gestural processing, allowing the user to create dynamic/organic movements from two simultaneous source files. Free download here. The project was used as a framework for self-learning virtual modular synthesis and Max programming language. The instrument was inspired and informed by the work of Xenakios’ hourglass software, as well as writings from Curtis Roads and Horacio Vaggione on granular processing.